Mobile Assisted Language Learning - MALL
MALL is language learning that is assisted or enhanced through the use of a handheld mobile device. MALL is a subset of both Mobile Learning (m-learning) and computer-assisted language learning (CALL).
Ten Principles for Mobile Language Learning
It is still very early in the development of mobile language learning, and the rapid shifts of the
past decade in terms of devices, communication options, the rise of apps, and social
networking make it a challenge to offer guidance. Additionally, the promise of innovations
involving location-based learning and augmented reality underline the
volatility of the field. Nevertheless there is a need to build upon the research results and
reflective reports from CALL, mobile learning, and MALL itself, in order to limit the repetition
of errors and omissions with each new iteration of products, and to maximize its benefits.
Based on the preceding discussion incorporating elements of physical, pedagogical, and
psycho-social dimensions and drawing on additional literature from multiple sources, we offer
the following 10 principles as an initial basis for developing and implementing mobile language
learning. It should be noted that these are meant to be relatively neutral with respect to
pedagogical approach: They are likely to be applied in different ways, for example, by those
holding sociocultural vs. interactionist positions.
The 10 principles below focus instead on more general lessons
learned from implementing technology applications. As such, they should be complemented
by additional guidelines from the specific language teaching and learning approaches
employed by the users.
Principle 1. Mobile activities, tasks, and apps should distinguish both 1) the affordances and
limitations of the mobile device and 2) the affordances and limitations of the environment in
which the device will be used in light of the learning target. Crucially, if the fundamental goal is language learning, then these affordances
and limitations should be directly connected in a principled way to second language learning
research and theory.
Principle 2. Limit multi-tasking and environmental distractions.
Mobile environments, such as
when commuting, by their nature are likely to be distracting, and multi-tasking is a natural part
of that environment. We have increasing data that most people, including so-called digital
natives, are not good at multi-tasking (Ophir, Nass, & Wagner, 2009) and that it raises stress
levels, increases error rates, and lowers productivity. As a result, it interferes with both
deliberate and incidental language learning in both educational and workplace settings.
Principle 3. Push, but respect boundaries.
Research has shown that the push mechanism has
the potential to prompt learners to action (e.g., Stockwell, 2013), but at the same time,
learners have ideas of when and how frequently they would like to receive these reminders
(Kennedy & Levy, 2008). Assuming learners are constantly connected with their mobile
devices, it is possible to send content, activities, or simply reminders to learners
regularly.These messages have the potential to shift attention to the learning task. However, they can also interrupt other more or equally valid activities, particularly in the workplace. A
recommendation is to allow the user some control over when these push events occur, and to
plan them for particular times to allow the learner to plan to accommodate them.
Principle 4. Strive to maintain equity.
In a classroom or
other formal language learning setting, important issues to be sensitive to include whether the
learner has a mobile device, what device the learner has in terms of compatibility and
functionality, how consistent device connectivity is, and what the expense is for using that
device for the planned operation. Reasonably equivalent non-mobile alternatives should be
available if an inequity is apparent.
Principle 5. Acknowledge and plan for accommodating language learner differences.
As with
other types of technology implementations, mobile learning should take into account a range
of learning styles (Chun, 2001; Heift, 2002) as well as differences in comfort levels for learning
in a public vs. a private space. For mobile devices, access issues such as visual acuity and
manual dexterity for smaller keypads and touchscreens are also prominent concerns.
Principle 6. Be aware of language learners’ existing uses and cultures of use for
their devices.
Studies have shown that students may perceive their mobile devices as being for
personal and social use rather than as educational tools (Liu, 2013; Stockwell, 2010). Some
mobile applications may require developing new skills, but the more consistent a task or app is
with existing uses, the more readily learners will likely accept it.
Principle 7. Keep mobile language learning activities and tasks short and succinct when
possible.
As a corollary, divide longer tasks or activities into smaller, coherent chunks. This
point is standard advice from other mobile learning frameworks. Interruptions, which will occur predictably in many mobile environments, should trigger
as little backtracking as possible when students are returning to the task.
Principle 8. Let the language learning task fit the technology and environment, and let the
technology and environment fit the task.
If the assumption is that learners will be using a
mobile phone at short intervals during the day (e.g., “dead time” between classes or other
activities) in settings where it may be difficult to incorporate sound, then tasks should be
developed that fit that technology and environment and still allow effective learning. If the
assumption is that learners will be engaged in a task that requires longer chunks of time (20-30
minutes) and necessitates reading substantial text or other visuals from the screen and typing
in short responses to questions, then appropriate technology (larger smartphones or tablets)
and a more contemplative environment (e.g., library, classroom, or students’ homes) would be
called for. As Kukulska-Hulme notes, the mobility of the learner as well as of the
technology must be considered.
Principle 9. Some, possibly most, learners will need guidance and training to effectively use
mobile devices for language learning.
Hubbard (2013) makes a case for learner training in
other domains of CALL, and there is no reason to believe that mobile language learning will be
exempt from these challenges. Most of the preceding principles incorporate elements that are
controlled by learners — teachers and developers may acknowledge them, but ultimately the
implementation is in the hands of the mobile user. Learners unaware of the negative impact of
multitasking or the environment in which they are using mobile devices, for example, need to
be informed and trained in making their use as efficient as possible. Although the devices may
claim to be intuitive, using them for language learning is not. Similarly, the literature from CALL on collaborative learning supports the idea that training for collaboration may be beneficial
(Hampel, 2009).
Principle 10. Recognize and accommodate multiple stakeholders.
In the language classroom
setting, adequate preparation and motivational support for teachers as well as learners must
be provided. In the workplace, the impact of the potential ubiquity of mobile learning on
co-workers, supervisors, and productivity in general should be considered, especially as it
relates to Principle 2 above. Within both educational and workplace environments, mobile
language learning is just one type of mobile learning that is likely to be occurring. There is
potential for positive carryover from one learning domain to another, but also conflict as the
needs for content learning and language learning merge or clash.
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